About
Network Nightmares was a game created as part of a research project in 2012 and submitted to fdg2013. Mastermined by William Ryan, the game was part of a larger curriculum exploring network security. All artwork by Jackie Crofts. Programming and sound design by Dean Verleger. Level theme music by Max.
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Gameplay
Played from the POV of a hacker, the gameplay includes slingshotting projectiles or “viruses” at targets, aka “network nodes”. Hitting a node with a virus “infects” it, and alerts ai entities, aka “network admins”. Network admins follow paths to infected nodes and work to recover them. Infecting a “hub” node infects all connected nodes at once. The goal of each level is to infect all nodes on a network before the network admins can recover them.
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A secondary mechanic deals with the “lives” or available viruses the player has. The player starts with 3 viruses. When a node is infected with a virus the player slowly accumulates additional viruses at their disposal. The more infected nodes, the more rapidly viruses are awarded. The player loses when they run out of viruses.
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Links
Research paper
Source
Play (with Flash Player)